![]() ![]() See Importing Visibility below for details. Import the FBX settings that define whether or not MeshRenderer components are enabled (visible). Note Importing blendshape normals requires smoothing groups in the FBX file. Unity’s physics system expects 1 meter in the game world to be 1 unit in the imported file.Įnable this option to convert the Model scaling defined in the Model file to Unity’s scale.Īllow Unity to import BlendShapes with your Mesh. Set this value to apply a global scale on the imported Model whenever the original file scale (from the Model file) does not fit the intended scale in your Project. Geometry-related properties, for dealing with topology, UVs, and normals. Scene-level properties, such as whether to import Lights and Cameras, and what scale factor to use. This section provides information about each of the sections on the Model tab: See in Glossary, so you can adjust any settings to apply to different Assets in your Project. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. Unity uses these settings to import each Asset Any media or data that can be used in your game or Project. These settings affect various elements and properties stored inside the Model. See in Glossary window when you select the Model. ![]() ![]() See in Glossary tab of the Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. See in Glossary appear in the Model A 3D model representation of an object, such as a character, a building, or a piece of furniture. The Import Settings for a Model file A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. ![]()
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